Googly, the physics under every ball
Stumped: Ultimate Cricket 27 runs on its own physics engine, Googly. Nothing about a delivery or a shot is canned: the ball flies, pitches and comes off the bat by the same rules every time, so the game plays differently every ball.
The ball in the air
- A new ball swings. An old, scuffed one can reverse. How much depends on the bowler and the ball's age.
- Seam bowlers move it off the pitch. Spinners drift it in the air and turn it off the surface.
- Drag slows every ball between the hand and the batter, so a yorker has to be aimed fuller than it lands.
Off the pitch
Length decides height. At 135 km/h, a ball pitching six metres short of the batter reaches the top of the stumps, ten metres reaches the chest and eleven the helmet. A half-volley sits up to be driven.
- Each ground has its own square: some quick and bouncy, some slow and turning.
- Pitches wear. Rough builds up outside the batter's stumps for the spinners, and dew at night makes the ball hard to grip.
Bat on ball
The bat is a physical object, not a hit box. When you start a shot, Googly works out where the ball will meet the blade from your timing, your feet and the batter's skill.
- Off the middle, the ball flies.
- Off the toe or the shoulder, the bat twists or jars in the hands and the shot loses power.
- Off an edge, the ball goes where the edge sends it: to the keeper, the slips or down to third man.
No two shots the same
The same button against the same ball can go three ways. A few milliseconds early and a cover drive goes squarer and higher; late and it's carved behind point. Pace, bounce, the batter's balance and the spot on the bat all change where the ball ends up.
Timing
- Batting: a strip after every shot shows how early or late you were.
- Bowling: a meter on the run-up. Release in the green for the length you aimed at.
The field
- Pads, bodies, fielders and the umpires all stop the ball.
- Stumps break where the ball hits them, and the bails fly.
- DRS replays run through the same physics, so ball tracking shows what would really have happened.
Grounds
65 grounds: 11 international stadiums, 30 franchise grounds and 24 club grounds. Each has its own pitch, square, mowing pattern and stands, with grass banks and trees at the smaller ones.