Journeys

How your players get better: a development programme with a few steps. Each step is a goal met in a match, in any mode. Each step trains particular skills, and the last one teaches a trait.

The Journeys screen: this week's Journeys, the rating ladder they climb and a Showcase and a Quick Journey to choose from
This week's Journeys, and the ladder they climb to 99.

How a Journey works

  1. Pick a player who meets the Journey's entry rules, a batter for a batting one, say, or a player under a certain rating.
  2. Meet each step's goal in any match you play: a quick match, a cup, the Ladder or a tour. Steps finished in one match are worth more than ones scraped over five.
  3. Each step raises the skills it trains, sometimes at a small cost elsewhere, the way real development goes.
  4. The last step teaches a trait, or upgrades one he already has.

How much a step gives depends on the player: his age and how close he is to his peak. Every Journey keeps an exact record of what it changed, so the last one can be undone.

The kinds

Journey What it does Steps
QuickOne more overall, skills only.2
SignatureTwo more overall, ending in a trait (a new one, or an upgrade).3
TraitNo overall: teaches or upgrades one trait, and its shot or delivery. For anyone.2
ShowcaseThe first Monday of each month: two more overall and a trait, reaching higher than that week's other Journeys.4
MaxThe road to 99: one every other month, for a player within five of it. It raises his peak for good.1

Every week brings new ones: one that adds overall, a Quick or a Signature in turn, and a Trait Journey, so there's always something to work on.

Pathways

A young player's road to 70: always open to Academy prospects and your My Career player, with bigger gains than a Journey. Each one builds a kind of cricketer.

Peaks

Every player has his own peak, the best he can become this season. It rises from September to August, and Journeys stop there. A player already at his peak who takes a Journey learns its trait instead, so he keeps improving without the numbers running away. Only a Max Journey takes a player past 97.

The Academy

Young players come through your club's Academy. Journeys are how you raise them from prospects to first-team players.

Journeys are free, for every club.